About This Game From the creators of the award-winning Atlantis: Pearls of the Deep and Legends of Atlantis: Exodus comes the next big underwater Match-3 game, League of Mermaids! Help League members - Cora, Mishell, Koh, and Marina - on an epic quest to save their endangered mermaid homeland from destruction! League of Mermaids combines Match-3 gameplay with realistic physics to create a uniquely fun gameplay experience.Over 60 levels of Match 3 + Physics puzzle fun!Use multiple strategies and brilliant power-ups to clear pearls and earn achievements!Beautiful hand-drawn artwork that brings the League of Mermaids to life!Unique Bottomless Trench and Zen Pearls mode for unlimited replay value! 7aa9394dea Title: League of MermaidsGenre: Casual, IndieDeveloper:Alder GamesPublisher:Legacy GamesRelease Date: 23 Jul, 2013 League Of Mermaids Download Xbox One league of mermaids pearl saga. league on mermaids. league of legends mermaid champion. league of mermaids walkthrough. league of mermaids steam. league of mermaids 2. league of mermaids free download. league of mermaids. league of mermaids lösung. league on mermaids. league of mermaids lösung. league of mermaids pearl saga. league of legends mermaid champion. league of mermaids game. league of mermaids. league of mermaids game free download. league of mermaids steam. league of mermaids free download. league of mermaids 2. league of legends mermaid. league of legends mermaid. league of mermaids game free download. league of mermaids game. league of mermaids walkthrough If you're looking for a good match 3 game, League of Mermaids has you covered. The game contains an incredible number of match 3 boards, getting increasingly more difficult as you proceed in the story. What I really like here is that the boards are not on a grid, instead they take several forms ranging from your basic "ball pit" to free floating boards in space that require strategic dropping to solve them completely.The story is forgettable, told by static images. A mermaid has lost treasures which means the world will be destroyed, so she has to solve match 3 puzzles to get them back. Each stage contains 15 boards, and you return a treasure after every 5th board.The match 3 puzzles can be solved relatively easily, even the difficult ones, but to get a 3 star rating on each board you do not only need to solve it (1st star), but also solve it before the time limit (2nd star) and also match an additonal challenge for the 3rd star. This is where the difficulty comes in, since it usually requires you to match three specific gems which are scattered across the board before the rest of the board is solved.This added complexity of trying to get all three stars is what makes the game fun and challenging, and keeps me returning to it. I've already spent multiple hours trying to perfect the boards, and will probably sink in a lot more in this fun game.If you're still not sure what this game is like, think of a cross between Bubble Bobble, Peggle, and a basic match 3 game. Add some relaxing music and cute graphics, and you have League of Mermaids.. "League of Mermaids" is a casual 3-match game with moving, colourful marbles\/balls. So you just don't switch stones but drop them on others so at least three of the same kind would touch each other. When every one of them is gone, the level's finished. The levels can turn challenging wether it's by obstacles between you and your marbles (platforms, etc.) or it's by level features that make you think more about physics and movements in order to win the level (like gear wheels or mill wheels).Also there's some story going on about mermaids and treasures but it's not very interesting and also not important to follow. Just do the levels and be hooked. That's also a hint for you if you fear the mermaids would be just too much of a girly game: The mermaids are just part of the cutscenes.The game itself I enjoy. It's very addicting and entertaining. It's also relaxing. So all in all I call it a good casual game\/time waster and a bit more fun and challenging than an ordinary 3-match game.The gameplay is very easy, you just click to drop marbles. Not much more to say about that.The graphics are fine and clear, not too bright and colourful and fit to the underwater world.The sound is subtle and okay, the music's not horrible but also not exactly exciting so soon after starting with the game I also started playing my own music as background music.When it comes to Steam features, it has achievements but no trading cards or something else.So if you look for a relaxing, nice casual game (wether if you like mermaids or not) for a couple of bucks, this might be a good one for you.. Physics-based match-3 dropping balls game. Casual but somewhat challenging. Recommended. Similar to Atlantis: Pearls of The Deep, but more simple.. I originally wrote off League of Mermaids as a run-of-the-mill match 3 game that I'd probably just use to kill 10 minutes here and there, and never expected to get the achievements. It wasn't until I'd gotten maybe halfway through that I suddenly realized each level had a strategy that revolved around the level objectives. Once it clicked, the game got WAY more interesting, and a hell of a lot more satisfying.This game has the perfect mix of challenge and difficulty. Even the levels that initially look impossible have a logical way to solve them, and once you figure it out you then have a goal to work toward. Also, and I can't stress this enough, the physics are ~PERFECT~, which is an absolute must for a game that relies on gravity as its main mechanic. Pay attention to where you aim and you can drop the pearls pretty much anywhere you need them to go.If you like match 3, play this game. If you like solving puzzles, play this game. If you like well-made physics engines, play this game. If you don't like any of those things and just happened to make it to the end of this review, who cares play the game anyway.. An astonishing exercise in frustration.I bought this game because I thought it might be exactly the sort of mobile-style fairly simple puzzle game that can distract my young niece when she wants to play on my fancy computer when I have to watch her. Of course, before letting the kid play something, I test it myself, and I found this game too infuriating to play to think my niece would have any fun with it.This is a game that looks on the surface like a "Puzzle Bobble" clone, but it introduces a very, VERY dubious physics system that can cause tiny taps to marbles (I mean "pearls") to make a marble either go nowhere or fly wildly off the edge of the screen at a million miles an hour. You match and eliminate marbles when they "touch", but marbles can easily come to rest a pixel away from one another and not "touch", only to have the next marble you drop to try to finish off a connection send the middle marble hurtling away at mach 2, throwing a differently-colored marble in its place.Worse, the game tries to be clever by making differntly-shaped boards that basically mean you have to blindly drop marbles down twisting chutes and hope that they come out anywhere near where you wanted, based, again, on that awful physics system. This is made worse by the fact that the marker for where a marble will drop is much narrower than the marble, so I'm constantly having marbles bounce off of map tiles that I swear have larger hit boxes than they appear to have, making the game an even more random crapshoot than it already was.That would all be forgivable if the game's level-clearing system actually took its mechanics in mind, but the game demands you clear away all marbles on a board to progress... and then introduces unmatchable marbles that require special powerups to clear... and then makes it so you can only have a limited number of those powerups (including only 1 treasure powerup)... and doesn't even make those powerups (which eliminate random marbles) actually eliminate the unmatchable pieces by default, making some boards essentially unwinnable by anything but luck.Aren't puzzle games supposed to be... you know, puzzles? Like, where thought and planning are involved in winning, not just randomly punching a button and hoping for dumb luck to save the day?. My best brief review:A match 3 game with 'pa♥♥♥♥♥o' physics.Best for ages 3-9Still fun for all ages; several levels provide a real amount of challenge.. Gets boring after awhile. Time filler for sure but it gets boring after an hour of playing.. An astonishing exercise in frustration.I bought this game because I thought it might be exactly the sort of mobile-style fairly simple puzzle game that can distract my young niece when she wants to play on my fancy computer when I have to watch her. Of course, before letting the kid play something, I test it myself, and I found this game too infuriating to play to think my niece would have any fun with it.This is a game that looks on the surface like a "Puzzle Bobble" clone, but it introduces a very, VERY dubious physics system that can cause tiny taps to marbles (I mean "pearls") to make a marble either go nowhere or fly wildly off the edge of the screen at a million miles an hour. You match and eliminate marbles when they "touch", but marbles can easily come to rest a pixel away from one another and not "touch", only to have the next marble you drop to try to finish off a connection send the middle marble hurtling away at mach 2, throwing a differently-colored marble in its place.Worse, the game tries to be clever by making differntly-shaped boards that basically mean you have to blindly drop marbles down twisting chutes and hope that they come out anywhere near where you wanted, based, again, on that awful physics system. This is made worse by the fact that the marker for where a marble will drop is much narrower than the marble, so I'm constantly having marbles bounce off of map tiles that I swear have larger hit boxes than they appear to have, making the game an even more random crapshoot than it already was.That would all be forgivable if the game's level-clearing system actually took its mechanics in mind, but the game demands you clear away all marbles on a board to progress... and then introduces unmatchable marbles that require special powerups to clear... and then makes it so you can only have a limited number of those powerups (including only 1 treasure powerup)... and doesn't even make those powerups (which eliminate random marbles) actually eliminate the unmatchable pieces by default, making some boards essentially unwinnable by anything but luck.Aren't puzzle games supposed to be... you know, puzzles? Like, where thought and planning are involved in winning, not just randomly punching a button and hoping for dumb luck to save the day?
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